Assets-based design as a counter-hegemonic approach to HCI

We can look to what has become known as “third paradigm HCI” for design insights into supporting marginalized communities. In the following pages, we review some of the third-paradigm HCI literature and ask how it can support assets-based design.

PredICTing the Future

Technological visions of the future generally come in one of two flavors. In a utopian dream, technology seamlessly integrates into the fabric of everyday life. On the other end of the spectrum lie visions of dystopia, often centered around the havoc a sentient artificial intelligence can cause when it inevitably determines that humans are our most significant threat. This essay attempts to illuminate a bridge between what is and what ought to be through a critical analysis of automation and technological innovation.

Doing theory as an information scholar

Having completed undergraduate work in one of the last four-field anthropology departments, we often say that the four-field approach has one foot firmly planted in the sciences (biology, archaeology) and the other in the humanities (culture, linguistics). Taken together, these four lenses are thought to enable the holistic perspective. Yet, I find myself more skepticalContinue reading “Doing theory as an information scholar”

Ethnographic Encounters of the HCI kind in Bioastronautics

Research Plan –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Problem Statement Bioastronautics is a branch of aerospace engineering that specializes in the study and support of life in space. Bioastronautics researchers are interested in the biological, behavioral, medical, and material domains of organisms in spaceflight. Technological advances have increasingly led to a deepened interest and urgency in the domain of spaceContinue reading “Ethnographic Encounters of the HCI kind in Bioastronautics”

I’m a Storyteller: Modeling Users, and Crafting Analogies for Better Design

I use analogies. I’m constantly on the lookout for the perfect analogy to describe this phenomena or that. For example, how do you describe culture to someone?  If you go to the dictionary and recite: the customs, arts, social institutions, and achievements of a particular nation, people, or other social group -(see: (Links to an externalContinue reading “I’m a Storyteller: Modeling Users, and Crafting Analogies for Better Design”

Prototyping in XD

What isn’t a prototype? Even a finished product is a prototype of the next iteration or version. The key takeaway from the Le Bricolage section was how the designers cobbled things together to make a brilliant prototype of an innovative technology that doesn’t actually exist. At the end he also noted that in his view,Continue reading “Prototyping in XD”

Ethnographic Archaeology: Iterative Prototyping in UX Research and Design

From the outset of the Stringer et al., paper I was a little put off by the mention that they had developed a form of UCD called, ‘curriculum-focused design’. In so far as curriculum is content, they just conducted user-research along with iterative prototyping. And I think this point is not beyond the authors otherwiseContinue reading “Ethnographic Archaeology: Iterative Prototyping in UX Research and Design”