Greetings, If you follow my social media, then you are likely already aware. I’ve known for a few weeks, but I’ve been so busy I didn’t make time to write about it. Considering the announcement, I think it’s going to be important that I make regular contributions to this blog, so let’s start here. It’sContinue reading “Special Announcement”
Research Plan –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Problem Statement Bioastronautics is a branch of aerospace engineering that specializes in the study and support of life in space. Bioastronautics researchers are interested in the biological, behavioral, medical, and material domains of organisms in spaceflight. Technological advances have increasingly led to a deepened interest and urgency in the domain of spaceContinue reading “Ethnographic Encounters of the HCI kind in Bioastronautics”
I use analogies. I’m constantly on the lookout for the perfect analogy to describe this phenomena or that. For example, how do you describe culture to someone? If you go to the dictionary and recite: the customs, arts, social institutions, and achievements of a particular nation, people, or other social group -(see: Dictionary.com (Links to an externalContinue reading “I’m a Storyteller: Modeling Users, and Crafting Analogies for Better Design”
What isn’t a prototype? Even a finished product is a prototype of the next iteration or version. The key takeaway from the Le Bricolage section was how the designers cobbled things together to make a brilliant prototype of an innovative technology that doesn’t actually exist. At the end he also noted that in his view,Continue reading “Prototyping w.me in XD”
From the outset of the Stringer et al., paper I was a little put off by the mention that they had developed a form of UCD called, ‘curriculum-focused design’. In so far as curriculum is content, they just conducted user-research along with iterative prototyping. And I think this point is not beyond the authors otherwiseContinue reading “Ethnographic Archaeology: Iterative Prototyping in UX Research and Design”
I don’t think we can have ethics without feminist ethics. However, let me preface this by saying that I mean intersectional feminism. Intersectional feminism asserts that all aspects of socio-political identities overlap. I was glad to see Alison Adam and Jacqueline Ofori-Amanfo dragging questionnaires and surveys just a little bit, while also advocating for ethnography andContinue reading “Empathy and Ethics in UX”
In this post, I review one of my most trusted sources of information for UX courses and materials – the Interaction Design Foundation. The Interaction Design Foundation is one of my favorite websites and often the first place I go to when I turn to the internet to look up information about the user experience and interaction design.
As the resident UX researcher and human in the loop testing co-coordinator for CLAWS, it’s my responsibility to plan, facilitate, and analyze usability tests with real people to get feedback on our AR Toolkit for Lunar Astronauts and Scientists (ATLAS). Earlier this year, CLAWS participated in the NASA SUITS Challenge, the pandemic forced our schoolContinue reading “Creating an A-Frame Lunar Analog Environment”