As we were going over Personas in my Interaction Design course at UMSI, I began seeing some articles on the topic that I wanted to share to the class. Kill your Personas (Links to an external site.) – Microsoft Design Stop obsessing over user personas (Links to an external site.) – UX Collective The discussion we had on personasContinue reading “What about Personas?”
Author Archives: Matthew Garvin
Critique: Reflections on Taking Design Criticism Well
When I was a teenager, I wanted to be a comic book artist. I could draw of course, but I knew I wasn’t skilled enough to really go for it. After I got my first computer with an internet connection, I started thinking about web and graphic design as I was fulfilling these roles forContinue reading “Critique: Reflections on Taking Design Criticism Well”
UX is About Processes, not Products
I keep thinking about comments I’ve seen from UX designers on Instagram discussing posts that are tagged #uxdesign. These posts are almost always finished mockups. And amongst the generic bot comments sporting the ‘fire’ emoji, I often see an actual UX designer saying that this isn’t the kind of work they do in UX. WhileContinue reading “UX is About Processes, not Products”
The Needfinders: a Reflection on Patnaik and Becker’s seminal paper
Patnaik and Becker seem to give us a torch with which to light our path into that immersive, murky realm of qualitative data collecting and assessment. Among the several important takeaways I saw was that in doing social research, it’s easy to just gather data for the sake of gathering data, and you’ll be ableContinue reading “The Needfinders: a Reflection on Patnaik and Becker’s seminal paper”
Compare | Design | Explain Series Part 1
The goal of this report is three-fold. It seeks to compare and evaluate two competing websites in terms of human-computer interaction with a focus on the information processing model. This model likens our cognitive processes to how a computer works. Using this critique, we will then propose a new design, and justify why this design isContinue reading “Compare | Design | Explain Series Part 1”
Critical Issues in Information
While a trained analyst can uncover useful insights about a population using Big Data, if you really want to know what’s going on you ask the locals.
Exciting News
Perhaps more than anything, UX is about telling good stories.
Empathic UI for Poor People
Over the past few years I’ve made a lot of improvements to my financial portfolio, and I used technology to do it.
Examples of Good and Bad UX/UI in World of Warcraft
These are just two examples of literally thousands of addons developed by the players themselves.
UX for Civilization
Civilization is supposed to be the pinnacle of human social development. That we work together in a coordinated effort to achieve the common goal of human progress.