Patnaik and Becker seem to give us a torch with which to light our path into that immersive, murky realm of qualitative data collecting and assessment. Among the several important takeaways I saw was that in doing social research, it’s easy to just gather data for the sake of gathering data, and you’ll be ableContinue reading “The Needfinders: a Reflection on Patnaik and Becker’s seminal paper”
The goal of this report is three-fold. It seeks to compare and evaluate two competing websites in terms of human-computer interaction with a focus on the information processing model. This model likens our cognitive processes to how a computer works. Using this critique, we will then propose a new design, and justify why this design isContinue reading “Compare | Design | Explain Series Part 1”
While a trained analyst can uncover useful insights about a population using Big Data, if you really want to know what’s going on you ask the locals.
Perhaps more than anything, UX is about telling good stories.
Over the past few years I’ve made a lot of improvements to my financial portfolio, and I used technology to do it.
These are just two examples of literally thousands of addons developed by the players themselves.
So what is UX Design? Chances are, if you’re reading this you already know. So let’s pretend you don’t.