I’m a mixed-method information scientist and anthropologist, researching social justice at the intersection of emerging technologies and the artisanal future of work.
Featured in UX Collective
Use heuristic evaluations prior to usability testing to improve ROI
UX scorecards: Quantify and communicate the user experience
ATLAS (Augmented Toolkit for Lunar Astronauts and Scientists) | AR Design for NASA SUITS & X-Hab
Human-in-the-loop testing Coordinator
Develop a modular augmented reality suite of tools for Artemis astronauts conducting EVA’s on the Moon
As the resident UX researcher and human in the loop testing co-coordinator for CLAWS, it’s my responsibility to plan, facilitate, and analyze usability tests with real people to get feedback on our AR Toolkit for Lunar Astronauts and Scientists (ATLAS). Earlier this year, CLAWS participated in the NASA SUITS Challenge, the pandemic forced our schoolContinue reading “Creating an A-Frame Lunar Analog Environment”
Needs Assessment and Usability Evaluation | IBM Developer
Collect and analyze user data to generate insights and identify opportunity areas.
Fetch | Social Toolkit for Animal Rescue
Leverage social media to support individual and organizational animal rescue efforts.
Contextual Inquiry in the GRDC Vacant Property Task Force
Improve documentation and reporting procedures for a successful volunteer program.
In the Works…
World IA Day Ann Arbor 2021
As SOCHI Chair for World IA Day I am the organizer for the 10th annual World IA Day in Ann Arbor. This is a special event at U of M. Not only is Claude Shannon, the father of Information Theory, a U of M alum, but Information Architecture or IA, was invented at UMSI.
The role of HCI in the democratization of space exploration and bioastronautics
I will be conducting an ethnographic field study, taking advantage of my position in CLAWS to utilize participant observation in order to better understand and conceptualize the role of human-computer interaction in the democratization of space exploration and bioastronautics.
VEGA (Voiced Entity for Guiding Astronauts) | Conversational AI
Astronauts, whether on the ISS, moon, or other EVA, frequently need both hands free to complete mission tasks. Inspired by Iron Man’s JARVIS, VEGA leverages conversational AI methods to provide the user with hands-free access to any necessary information. The system can provide the status on the astronaut’s suit supplies or the astronaut’s bioinformatics. The user can also inquire more information about their next tasks. A stretch goal of this project is to integrate VEGA with a system such as ATLAS.