As the resident UX researcher and human in the loop testing co-coordinator for CLAWS, it’s my responsibility to plan, facilitate, and analyze usability tests with real people to get feedback on our AR Toolkit for Lunar Astronauts and Scientists (ATLAS). Earlier this year, CLAWS participated in the NASA SUITS Challenge, the pandemic forced our schoolContinue reading “Creating an A-Frame Lunar Analog Environment”
As we were going over Personas in my Interaction Design course at UMSI, I began seeing some articles on the topic that I wanted to share to the class. Kill your Personas (Links to an external site.) – Microsoft Design Stop obsessing over user personas (Links to an external site.) – UX Collective The discussion we had on personasContinue reading “What about Personas?”
When I was a teenager, I wanted to be a comic book artist. I could draw of course, but I knew I wasn’t skilled enough to really go for it. After I got my first computer with an internet connection, I started thinking about web and graphic design as I was fulfilling these roles forContinue reading “Critique: Reflections on Taking Design Criticism Well”
I keep thinking about comments I’ve seen from UX designers on Instagram discussing posts that are tagged #uxdesign. These posts are almost always finished mockups. And amongst the generic bot comments sporting the ‘fire’ emoji, I often see an actual UX designer saying that this isn’t the kind of work they do in UX. WhileContinue reading “UX is About Processes, not Products”
Patnaik and Becker seem to give us a torch with which to light our path into that immersive, murky realm of qualitative data collecting and assessment. Among the several important takeaways I saw was that in doing social research, it’s easy to just gather data for the sake of gathering data, and you’ll be ableContinue reading “The Needfinders: a Reflection on Patnaik and Becker’s seminal paper”
While a trained analyst can uncover useful insights about a population using Big Data, if you really want to know what’s going on you ask the locals.
Perhaps more than anything, UX is about telling good stories.
Over the past few years I’ve made a lot of improvements to my financial portfolio, and I used technology to do it.
These are just two examples of literally thousands of addons developed by the players themselves.
Civilization is supposed to be the pinnacle of human social development. That we work together in a coordinated effort to achieve the common goal of human progress.