As we were going over Personas in my Interaction Design course at UMSI, I began seeing some articles on the topic that I wanted to share to the class. Kill your Personas (Links to an external site.) - Microsoft Design Stop obsessing over user personas (Links to an external site.) - UX Collective The discussion we had on personas … Continue reading What about Personas?
When I was a teenager, I wanted to be a comic book artist. I could draw of course, but I knew I wasn't skilled enough to really go for it. After I got my first computer with an internet connection, I started thinking about web and graphic design as I was fulfilling these roles for … Continue reading Critique: Reflections on Taking Design Criticism Well
I keep thinking about comments I've seen from UX designers on Instagram discussing posts that are tagged #uxdesign. These posts are almost always finished mockups. And amongst the generic bot comments sporting the 'fire' emoji, I often see an actual UX designer saying that this isn't the kind of work they do in UX. While … Continue reading UX is About Processes, not Products
Patnaik and Becker seem to give us a torch with which to light our path into that immersive, murky realm of qualitative data collecting and assessment. Among the several important takeaways I saw was that in doing social research, it's easy to just gather data for the sake of gathering data, and you'll be able … Continue reading The Needfinders: a Reflection on Patnaik and Becker’s seminal paper
The goal of this report is three-fold. It seeks to compare and evaluate two competing websites in terms of human-computer interaction with a focus on the information processing model. This model likens our cognitive processes to how a computer works. Using this critique, we will then propose a new design, and justify why this design is … Continue reading Compare | Design | Explain Series Part 1
Over the past few years I've made a lot of improvements to my financial portfolio, and I used technology to do it.
These are just two examples of literally thousands of addons developed by the players themselves.